DUNE: ECAZ and MORITANI House Expansion

These are two NEW factions, who have their own special rules and abilities that you can use as two of the six player factions in a game! With BOTH expansions...
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These are two NEW factions, who have their own special rules and abilities that you can use as two of the six player factions in a game! With BOTH expansions this brings Dune up to a grand total of 12 playable factions.
House Ecaz, much of your strength comes from being in an alliance as soon as possible. Your Occupy advantage can provide a significant boost when you send several forces into a stronghold your ally occupies. Your Ambassadors can provide you with useful perks and placing them requires careful consideration, not only with the order you select them, but in how their presence on the map can influence the other factions.
House Moritani, you are handicapped by having to wait a few turns before you can get multiple Terror tokens onto the board, and you can only gain Duke Vidal by getting into battles in strongholds. It’s to your advantage to prolong the game until you can maneuver into a situation where you can either utilize Enemy of My Enemy to gain a useful ally at a critical moment, or the other factions have been weakened enough by your Terror tokens that you can go for the win alone.

    This is not a standalone game. It requires the DUNE: Board Game to Play.

    Game Information

    • Players 2-6
    • Playing time 120-180 minutes
    • Ages 12+

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