IGBB presents - 7 WOUNDERS OF THE WORLD
Is it NAF approved? Yes – but you don’t need to be a NAF member to attend.
Coaches have 600k to spend on players, backroom staff and rerolls. There are a number of rules to follow when creating a team –
- Teams must have a minimum of 7 players on the roster and a maximum of 11
- Coaches may hire no more than 4 specialist positionals on their teams. Everyone else must be the equivalent of linemen (the 0-12 or 0-16 position). No more than
- Rerolls cost double the normal amount, a Human teams rerolls for instance would cost 100k and not 50k
- No Star Players are allowed or Legendary side-line staff
The rule changes for BB7s are listed below. On the night there will be 3 games, each lasting no more than one hour. The turn around between games will be as quick as possible. The first round will be random and afterwards it will be done on Swiss.
The 7 Wounders of the World
7 Wounders of the World is a tournament only for the most blood thirsty, depraved, violent psychopaths insane enough to step onto the astro-granite (yes I know, 2nd edition reference, I’m showing my age).
To represent this riot of blood and brutal dismemberment, each coach will be given a card at the start of the tournament and a pen. On the card will be 7 wounder tokens. Each time a coach uses a wounder token they have to cross it out until all 7 are gone. When a coach uses their wounder tokens is entirely up to them . . . they can spread them between 3 games or they can play them all in one match. However, once they are gone, they are gone!
Wounder tokens may be spent on any hit resulting from a block, blitz, stab or secret weapon (yes, even chainsaw). Using a wounder token allows a coach to reroll AV – but only AV, you cannot use one on an injury roll.
There are 6 normal wounder tokens and a single Golden Wounder (cue heavenly angelic choruses going aaaah . . . oooohhhh . . . . aaahhhhhh). The Golden Wounder is an automatic break of AV, no roll required. You still have to roll injury as normal.
BB7 is virtually identical to regular BB but for a few important changes, most of these are mostly around the set up and kick off.
- There are 6 turns per half, not 8
- Each team can set up no more than 7 players on the pitch at one time
- Each coach sets their players up behind their own scrimmage line – there are 2 on the board! Teams must still put 3 on the scrimmage line and a maximum of 1 player per wide zone
- The ball at kick off can be aimed anywhere on the board other than behind the kicking teams scrimmage line – this includes the no mans zone in the middle.
- When kicking roll a D8 and 2D6, choose the lower number of the D6 and scatter the ball that number of squares
- Runner Up
- Most TDs
- Most Casualties
- 7th place at 7s!
- Stunty Cup
- Wooden Spoon